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The survival guide is also crucial because it allows for the player to build blueprints for various different structures that can aid the player in their survival. Īs seen in the opening intro of the game, the player possesses a survival guide book that the playable character authors, which contains many useful tips and general information about wilderness survival. The game also features a day and night cycle, with the player able to build a shelter and traps, hunt animals and collect supplies during the day, and defend themselves against the mutants by night. Īs the player progresses through the game and explores the caves underneath the forest surface, they will encounter increasingly bizarre mutations, including deformed babies and mutants with several extra appendages. Though there are no set missions, there is an optional conclusion to the game. They are also afraid of fire, and will sometimes refrain from approaching the player if there is a campfire or torch nearby.
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In combat, they regularly attempt to protect one another from injury, remove torches, surround the player, hide behind cover, drag wounded tribesmen to safety, keep their distance, use tactical decisions, not overextend into unknown territory, and occasionally surrender out of fear. For example, when first encountering the player, the cannibals may hesitate to attack and instead observe the player from a distance, attempt to communicate with the player through effigies, and send patrols around the player's base camp. However, the developers wanted players to question whether the peninsula's cannibalistic tribe is the enemy of the player or vice versa. While they are not necessarily always hostile to the player, their usual behavior is aggressive, especially during the night. Inhabiting the peninsula, along with various woodland creatures, are a tribe of cannibalistic mutants, who dwell in villages on the surface and in deep caves beneath the peninsula. Players must survive by creating shelter, weapons, and other survival tools. It falls slowly as a single pillar and has a short range use this to your advantage.In The Forest, players control Eric LeBlanc and must survive on a forested peninsula in search of his son Timmy after a devastating plane crash. If you can defeat enough of it's segments it cannot reform into any variant that requires more than one worm. This is when its most vulnerable since a single worm cannot attack. However, if the worm misses its initial fall attack it will take some time to reform. To defeat a formation of Worms, the player has to hit any of its "legs" before they hit you. Worms also use their formations to destroy buildings to attack the player.Īn individual Worm can be easily killed with just one hit from any weapon. Regardless, the player is then coated in a goo-like substance, and body pieces can be seen when the formation of Worms scatters. When there is an amount of Worms in an area, they assemble into pillars or three-legged formations that knock down the player.Ī pillar of Worms falls onto the player, while a three-legged formation of Worms (which does more damage) may crush the player with one of its "legs" or its whole "body". Worms appear in the late game sometime after day 20, usually bouncing around and splitting into two after every few seconds. When they assemble into formations, they turn red. Worms consist of peach-colored flesh-like lumps.